Motion Sensor: Difference between revisions
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== Data values == | == Data values == | ||
{{ID table|name={{BlockSprite|Motion Sensor|name=y}}|type=Block|nameid=motionsensor.idle|numid=500}}{{ID table|name={{BlockSprite|Active Motion Sensor|name=y}}|type=Block|nameid=motionsensor.active|numid=501|foot=y}} | {{ID table|name={{BlockSprite|Motion Sensor|name=y}}|type=Block|nameid=motionsensor.idle|numid=<code>500</code>}}{{ID table|name={{BlockSprite|Active Motion Sensor|name=y}}|type=Block|nameid=motionsensor.active|numid=<code>501</code>|foot=y}} | ||
[[Category:Blocks]] | [[Category:Blocks]] | ||
[[Category:Pages using DynamicPageList3 dplvar parser function]] | [[Category:Pages using DynamicPageList3 dplvar parser function]] |
Revision as of 20:46, 10 August 2023
Motion Sensor
Description | Emits a redstone signal when something moves past it. |
---|---|
Hardness | 2 |
Tool(s) | |
Renewable | No |
Stackable | Yes (64) |
The motion sensor is a mysterious moss-coated block that emits a redstone signal whenever something moves in front of the skull embedded within.
Obtaining
Motion sensors can only be found within labyrinths, where they are connected to dispensers ready to fire harmful projectiles at passing entities. Since the player has a longer reach than the motion sensor's line of sight, it is fairly trivial for the player to mine out the motion sensor and disable the trap.
Usage
The motion sensor will trigger if any entity is within a 2 block range directly in front of the motion sensor.
When activated it will block power all adjacent faces.
Data values
Name | Type | Namespaced ID | Numeric ID |
---|---|---|---|
Motion Sensor | Block | motionsensor.idle |
500 |
Active Motion Sensor | Block | motionsensor.active |
501 |