Minecraft Beta 1.7.6 Prerelease 1
Minecraft Beta 1.7.6 Prerelease 1
1.7.6 Pre-1 is a prerelease for BTA 1.7.6, released in September 18, 2021.
Changes Edit
Blocks Edit
- Added
- A new technical block that takes in ground materials such as dirt, gravel and sand and spits out random, rare minerals from simple stone pebbles, to gold and iron nuggets and more. Recycle your trash!
- Added
- Build fancy temples with this versatile new building block.
- Added
- Tile your roof with layers of thin slate.
Block of Coal Block of Redstone Block of Nether Coal
- Added
- New storage blocks! Coal, redstone and nether coal can now be condensed down into storage block forms. (And redstone blocks maintain their modern functionality!)
- No longer become wet when submerged (wet sponges still generate underwater though!)
- New stairs and slabs! Granite, limestone and basalt stone brick and cobblestone blocks now have stair and slab variants.
- Better fence hitboxes
- Improved chest placement logic
- Some blocks now have parts of their texture lit.
Items Edit
- Added Colourful gemstones that can be used to make tinted redstone light blocks or shaded glass that blocks outside light. Olivine can also be used as fuel in a blast furnace. But be warned.. it’s slow!
Cherries and Bucket of Ice Cream
- New foods! Eat freshly picked cherries in the spring, or enjoy a... bucket of ice cream? In the hot summer. Hey, we don’t judge.
Mobs Edit
World Edit
- Added
- Worlds now cycle slowly through 4 different seasons. These seasons affect various aspects of gameplay such as day/night times, grass and foliage colors, and the weather!
- Extended height limit! Our new Extended McRegion level saving format introduces an increase of build height to 256. We’re also introducing a new default world type: Extended Default, which bumps sea level up to y128 giving you 128 blocks of space of Overworld with larger mountains more space to build, and 128 blocks of deep caverns to get lost in!
- Biome Overhaul! Biomes have also had a major face lift in this update! Biomes now spawn much larger than before and are now placed much more evenly around the world, and almost every biome has been touched up significantly with new blocks and tree types including the swamp, seasonal forest and shrubland. We’re also introducing 3 new biomes!
- The Outback - A red wasteland with rich, mineral-filled dirt, spinifex and euclyptus trees.
- The Meadow - Flowery, rolling hills that spawn in cold climates. Great for building!
- The Boreal Forest - A coniferous woodland with a variety of plants and flowers..
- New world types! Choose to generate from a plethora of different templates. Extended Default - BTA’s default world option.
- Default - Legacy default. Worlds from 1.7.5 and below will be set to this type. Maintains the old beta 1.7.3 terrain generation and 64 block deep worlds.
- Retro - Alpha world generation with retro, neon grass and trees.
- Flooded - featuers an increased sea level creating a vast ocean with island outposts to explore and conquer.
- Flat - A world of nothing but flat grass to build on
- Hell - An inhospitable wasteland with dirt, perma-darkness and lava oceans
- Paradise - A bright, friendly land of perma-day and perma-spring
- Woods - An endless forest full of densely packed trees.
- Snowier snow! Snow now piles high in heavy snowstorms.
Miscellaneous Edit
- Gamemodes! The game now boasts creative mode with its own fully-featured inventory, infinite health, and a noclip mode activated by pressing CTRL.
- Guidebook! Accessed by pressing R. Wiki-no-more! Search through all the game’s crafting recipes with this handy book that fills out with every block you collect/craft.
- Larger texture atlas size and increased block IDs and metadata! The game now has support for thousands of block IDs and textures giving us plenty of room for new blocks and items.
- Singleplayer commands! /help, /tp, /time, /weather, /give, /clear, /gamemode, /summon and /seed
- Increased performance! FPS has been effectively doubled. No joke. Biome data is now stored in each chunk meaning the game no longer has to calculate biome information every time a chunk generates meaning chunk loading is significantly smoother now.
- Flattened out 90% of all block variants into their own blockID, and completely restructured the blockID list into something more readable.